
Ultimately, nobody really just lands in a position of designer. English classes, drama, architectural classes, CAD design, things like that. Ultimately from there, I think writing skills and communication skills are very important. I played a heck of a lot of games growing up, and I had my share of hanging outside and doing normal kids stuff like playing “kick the can” and setting fires as a little troublemaker. The skill set that I personally have is one that involves a lifetime of growing up with G.I. What are some of the skill sets required to become a design director, and how did your own background prepare you for this role? The design director dishes on the best way to get involved in the game industry, why game development has ruined his movie-watching experience, and how the Lancer made history in this exclusive interview. Cliff Bleszinski, one of the key creatives behind the franchise, has taken on great responsibility at Epic Games over the years. Now gamers are about to embark on the final adventure in the Gears of War trilogy come September 20.

With sales of over 15 million games worldwide, an endless array of licensed merchandise, and a rock solid base of diehard fans, the Gears of War franchise has made its mark on the gaming industry.
